π Progression Guide
Week 1 β The Foundation
- Complete all 5 career agent mission chains β free ships, ISK, skills
- Train the Magic 14 to level 3 β donβt rush, queue is passive
- Do the Sisters of EVE epic arc (βThe Blood-Stained Starsβ) β 40+ missions, great ISK and standings, unlocks better agents
- Explore the market β understand supply/demand basics
- Join a new player friendly corporation β EVE is better with others
Month 1 β First Real ISK
- Train to fly a Drake or Vexor (your raceβs best early PvE ship)
- Run L2 then L3 missions for steady ISK
- Set up basic PI on 2β3 planets β passive income running in background
- Learn to scan β even basic exploration pays well
- Save 50β100M ISK as a reserve β you will lose ships
Month 2β3 β Choosing Your Path
Path A: Mission Runner
- Train to T1 Battleship β L4 missions
- Research best LP stores for your faction
- Target 50β80M ISK/hour
Path B: Drone Farmer
- Train Vexor Navy Issue / Ishtar
- Join a null-sec corporation
- Rat anomalies for 80β150M ISK/hour
Path C: Trader
- Train Trade skills
- Start with 50β100M ISK capital
- Focus on Jita margins
Path D: Explorer
- Train Covert Ops ship
- Head to null-sec or wormholes
- Scan and hack for variable but excellent ISK
Path E: PvP Fighter
- Join Faction Warfare or a PvP-focused corporation
- Fly cheap frigates, die a lot, learn constantly
- Move to HACs and T3 cruisers as skills allow
Month 4β6 β Serious Wealth
- First Marauder or T3 Cruiser β your earning power triples
- Start manufacturing or PI at scale
- Consider joining a null-sec alliance for ratting in carriers
- Begin accumulating wealth for PLEX (paying subscription with ISK)
1 Year+ β The 1%
- Carrier/Dreadnought capable
- Multiple income streams running simultaneously
- Billions in reserve
- Possibly running your own operation, corporation, or trading empire
π₯οΈ Understanding the UI & HUD
EVEβs interface is complex but completely customisable. Spend time on your UI setup β it pays dividends for thousands of hours.
Essential HUD Elements
Overview
The overview is your radar β it shows everything around you. Configure it immediately.
- Right-click the Overview tab β Open Overview Settings
- Create multiple tabs:
- PvE β show NPCs, structures, gates, stations, wrecks
- PvP β show all players, drones, missiles
- Travel β show only gates and stations
- Mining β show asteroids, gas clouds, ice fields
Recommended Overview Columns (in order): Icon | Name | Distance | Velocity | Transversal | Angular | Corp | Alliance | Tag
Bracket Settings
Alt+Shift+B toggles brackets. In busy systems, turn off excess brackets to reduce visual noise.
D-Scan (Directional Scanner)
V β the most important button in EVE. D-Scan shows everything within 14.3 AU in your chosen direction. Use it constantly.
- Set range to max (14.3 AU) for general awareness
- Narrow the angle to 5Β° to pinpoint ships at specific structures
- Scan every 3β5 seconds in dangerous space
Local Chat
The Local channel shows every player in your current system. Watch it constantly. Neutrals and reds appearing in local = danger. In wormhole space, there is no local β you donβt know who is with you.
Probe Scanner
Alt+P β opens the scanning interface for exploration sites and cosmic signatures.
Ship HUD
Your shipβs capacitor, shields, armour, and hull are shown on the HUD circle. Learn to read it at a glance β your cap dropping means youβre in trouble.
Recommended UI Layout
+---------------+-----------------------------+-----------+
| Chat/Local | Main View | Overview |
| | | |
| | | |
| | | |
+---------------+-------------+---------------+-----------+
| Selected Item / Info | Inventory / Fitting |
+-----------------------------+---------------------------+
- Overview β top right, always visible
- Local β bottom left
- Selected Item β bottom centre-left
- Inventory β bottom right (collapsed when not needed)
- D-Scan β learn to open/close quickly with
V
HUD Customisation Pro Tips
- Resize the HUD ring β right-click the HUD β resize. Smaller frees screen space for the overview
- Lock windows β right-click window title β lock. Prevents accidental closing in combat
- Transparency sliders β under Escape β Display & Graphics β Window Opacity. Raise it so the background is more visible
- Overview presets β download community presets from EVE forums. Donβt build your first overview from scratch
- Camera settings β set βTrack Selectedβ on but reduce βCamera Shakeβ to zero. Shake is disorienting in fleet fights
- UI Scale β if on 4K, scale the UI up under Display settings
- Compact mode on most windows saves significant screen real estate in combat
β¨οΈ Essential Shortcuts
Memorise these. They will save your ship and your life.
Navigation & Targeting
| Shortcut | Action |
|---|---|
V | Directional Scan (D-Scan) |
F1βF8 | Activate module slots 1β8 |
Ctrl + Click | Lock target |
Ctrl + Shift + Click | Lock all targets of same type |
F | Focus fire on selected target |
R | Orbit selected target |
Q | Approach selected target |
E | Keep at range (set distance first) |
W | Warp to selected object |
A | Align to selected object |
D | Dock / Jump (when at station/gate) |
S | Stop ship |
Ctrl + Space | Stop ship (emergency) |
Z | Warp to safe spot / bookmark |
Camera & Interface
| Shortcut | Action |
|---|---|
Alt + F9 | Toggle UI on/off (screenshot mode) |
Alt + Shift + B | Toggle brackets |
Alt + P | Probe Scanner |
Alt + D | Directional Scanner window |
Alt + F | Fleet window |
Alt + C | Character sheet |
Alt + A | Assets window |
Alt + M | |
Ctrl + Tab | Cycle through open windows |
Escape | Settings menu |
Ctrl + Shift + F9 | Reset UI layout |
Combat
| Shortcut | Action |
|---|---|
F1 | Activate weapon 1 |
Ctrl + F1 | Toggle autorepeat on weapon |
Shift + Click module | Overload module (extra power, risks damage) |
T | Target selected |
Backspace | Unlock all targets |
Ctrl + W | Warp away immediately |
Pro Shortcuts
| Shortcut | Action |
|---|---|
Alt + Click system | Open system info |
Ctrl + Click system (map) | Set destination |
Shift + Click (market) | Buy/sell multiple |
Ctrl + Click (inventory) | Select multiple items |
Ctrl + A | Select all in inventory |
Middle mouse button drag | Rotate camera |
Scroll wheel | Zoom in/out |
Hold C + drag | Cockpit view rotation |
Ctrl + Click (overview) | Lock target directly from overview |
Shift + F1 | Overload high slot rack |
Alt + Click station | Dock immediately |
Ctrl + B | Open bookmark list |
Ctrl + Shift + X | Open probe scanner (alternative) |
π Skills & Skill Planning
How Skills Work
EVE skills train in real time β even when youβre offline. Each skill has 5 levels, and each level takes longer than the last. Level 5 of a skill can take weeks. Skills are permanent once trained.
Attributes & Implants
Skills have two associated attributes (e.g., Perception + Willpower for combat skills). Higher attributes = faster training.
- Implants β plug into your head and boost attributes or give specific bonuses. Lost when your pod is destroyed.
- Learning implants (slots 1β5) β boost training speed. Worth using in high-sec where your pod is safe.
- Standard implant set for new players: +3 to all five attributes (~5% training speed boost)
- Slot 6β10 implants β specific combat/industry bonuses (e.g., +5% shield HP, +3% weapon damage)
Skill Priority for All New Players
Week 1 β Survive and earn
- Learning skills (Cybernetics to 3 for implants)
- Navigation (Afterburner, Microwarpdrive to 4)
- Shield/Armour basics to 3
- Your raceβs weapon system to 4
- Spaceship Command to 4
Month 1 β Efficiency
- All core skills (the βMagic 14β) to 4
- Mining skills if you plan to mine
- Trade skills if you plan to trade
- Electronic systems basics
The Magic 14 β Core Skills Every Pilot Needs
These 14 skills benefit every single playstyle. Train them all to at least level 4:
- Energy Grid Upgrades
- Engineering
- Shields (Shield Management, Shield Operation)
- Mechanics
- Hull Upgrades
- Navigation
- Afterburner
- Evasive Maneuvering
- Warp Drive Operation
- Electronics Upgrades
- CPU Management
- Power Grid Management
- Thermodynamics (overloading)
- Capacitor Management / Capacitor Systems Operation
Skill Planning Tools
- EVEmon β desktop skill planner, shows training time for any plan
- PyFA β ship fitting tool that shows exact skill requirements
- EVE Skillboard β share your skills publicly
- Omega Queue β plan years of skills in advance
Remap Strategy
Character attributes can be remapped once per year (plus one free remap for new accounts). Before a major skill training block, remap your attributes to match the primary/secondary attributes of those skills. A well-planned remap can save weeks of training time.
β‘οΈ Ships & ISK