Skills & Navigation
📅 Progression Guide¶
Week 1 — The Foundation¶
- Complete all 5 career agent mission chains — free ships, ISK, skills
- Train the Magic 14 to level 3 — don't rush, queue is passive
- Do the Sisters of EVE epic arc ("The Blood-Stained Stars") — 40+ missions, great ISK and standings, unlocks better agents
- Explore the market — understand supply/demand basics
- Join a new player friendly corporation — EVE is better with others
Month 1 — First Real ISK¶
- Train to fly a Drake or Vexor (your race's best early PvE ship)
- Run L2 then L3 missions for steady ISK
- Set up basic PI on 2–3 planets — passive income running in background
- Learn to scan — even basic exploration pays well
- Save 50–100M ISK as a reserve — you will lose ships
Month 2–3 — Choosing Your Path¶
Path A: Mission Runner - Train to T1 Battleship → L4 missions - Research best LP stores for your faction - Target 50–80M ISK/hour
Path B: Drone Farmer - Train Vexor Navy Issue / Ishtar - Join a null-sec corporation - Rat anomalies for 80–150M ISK/hour
Path C: Trader - Train Trade skills - Start with 50–100M ISK capital - Focus on Jita margins
Path D: Explorer - Train Covert Ops ship - Head to null-sec or wormholes - Scan and hack for variable but excellent ISK
Path E: PvP Fighter - Join Faction Warfare or a PvP-focused corporation - Fly cheap frigates, die a lot, learn constantly - Move to HACs and T3 cruisers as skills allow
Month 4–6 — Serious Wealth¶
- First Marauder or T3 Cruiser — your earning power triples
- Start manufacturing or PI at scale
- Consider joining a null-sec alliance for ratting in carriers
- Begin accumulating wealth for PLEX (paying subscription with ISK)
1 Year+ — The 1%¶
- Carrier/Dreadnought capable
- Multiple income streams running simultaneously
- Billions in reserve
- Possibly running your own operation, corporation, or trading empire
🖥️ Understanding the UI & HUD¶
EVE's interface is complex but completely customisable. Spend time on your UI setup — it pays dividends for thousands of hours.
Essential HUD Elements¶
Overview¶
The overview is your radar — it shows everything around you. Configure it immediately.
- Right-click the Overview tab → Open Overview Settings
- Create multiple tabs:
- PvE — show NPCs, structures, gates, stations, wrecks
- PvP — show all players, drones, missiles
- Travel — show only gates and stations
- Mining — show asteroids, gas clouds, ice fields
Recommended Overview Columns (in order): Icon | Name | Distance | Velocity | Transversal | Angular | Corp | Alliance | Tag
Bracket Settings¶
Alt+Shift+B toggles brackets. In busy systems, turn off excess brackets to reduce visual noise.
D-Scan (Directional Scanner)¶
V — the most important button in EVE. D-Scan shows everything within 14.3 AU in your chosen direction. Use it constantly.
- Set range to max (14.3 AU) for general awareness
- Narrow the angle to 5° to pinpoint ships at specific structures
- Scan every 3–5 seconds in dangerous space
Local Chat¶
The Local channel shows every player in your current system. Watch it constantly. Neutrals and reds appearing in local = danger. In wormhole space, there is no local — you don't know who is with you.
Probe Scanner¶
Alt+P — opens the scanning interface for exploration sites and cosmic signatures.
Ship HUD¶
Your ship's capacitor, shields, armour, and hull are shown on the HUD circle. Learn to read it at a glance — your cap dropping means you're in trouble.
Recommended UI Layout¶
+---------------+-----------------------------+-----------+
| Chat/Local | Main View | Overview |
| | | |
| | | |
| | | |
+---------------+-------------+---------------+-----------+
| Selected Item / Info | Inventory / Fitting |
+-----------------------------+---------------------------+
- Overview — top right, always visible
- Local — bottom left
- Selected Item — bottom centre-left
- Inventory — bottom right (collapsed when not needed)
- D-Scan — learn to open/close quickly with
V
HUD Customisation Pro Tips¶
- Resize the HUD ring — right-click the HUD → resize. Smaller frees screen space for the overview
- Lock windows — right-click window title → lock. Prevents accidental closing in combat
- Transparency sliders — under Escape → Display & Graphics → Window Opacity. Raise it so the background is more visible
- Overview presets — download community presets from EVE forums. Don't build your first overview from scratch
- Camera settings — set "Track Selected" on but reduce "Camera Shake" to zero. Shake is disorienting in fleet fights
- UI Scale — if on 4K, scale the UI up under Display settings
- Compact mode on most windows saves significant screen real estate in combat
⌨️ Essential Shortcuts¶
Memorise these. They will save your ship and your life.
Navigation & Targeting¶
| Shortcut | Action |
|---|---|
V |
Directional Scan (D-Scan) |
F1–F8 |
Activate module slots 1–8 |
Ctrl + Click |
Lock target |
Ctrl + Shift + Click |
Lock all targets of same type |
F |
Focus fire on selected target |
R |
Orbit selected target |
Q |
Approach selected target |
E |
Keep at range (set distance first) |
W |
Warp to selected object |
A |
Align to selected object |
D |
Dock / Jump (when at station/gate) |
S |
Stop ship |
Ctrl + Space |
Stop ship (emergency) |
Z |
Warp to safe spot / bookmark |
Camera & Interface¶
| Shortcut | Action |
|---|---|
Alt + F9 |
Toggle UI on/off (screenshot mode) |
Alt + Shift + B |
Toggle brackets |
Alt + P |
Probe Scanner |
Alt + D |
Directional Scanner window |
Alt + F |
Fleet window |
Alt + C |
Character sheet |
Alt + A |
Assets window |
Alt + M |
|
Ctrl + Tab |
Cycle through open windows |
Escape |
Settings menu |
Ctrl + Shift + F9 |
Reset UI layout |
Combat¶
| Shortcut | Action |
|---|---|
F1 |
Activate weapon 1 |
Ctrl + F1 |
Toggle autorepeat on weapon |
Shift + Click module |
Overload module (extra power, risks damage) |
T |
Target selected |
Backspace |
Unlock all targets |
Ctrl + W |
Warp away immediately |
Pro Shortcuts¶
| Shortcut | Action |
|---|---|
Alt + Click system |
Open system info |
Ctrl + Click system (map) |
Set destination |
Shift + Click (market) |
Buy/sell multiple |
Ctrl + Click (inventory) |
Select multiple items |
Ctrl + A |
Select all in inventory |
Middle mouse button drag |
Rotate camera |
Scroll wheel |
Zoom in/out |
Hold C + drag |
Cockpit view rotation |
Ctrl + Click (overview) |
Lock target directly from overview |
Shift + F1 |
Overload high slot rack |
Alt + Click station |
Dock immediately |
Ctrl + B |
Open bookmark list |
Ctrl + Shift + X |
Open probe scanner (alternative) |
📚 Skills & Skill Planning¶
How Skills Work¶
EVE skills train in real time — even when you're offline. Each skill has 5 levels, and each level takes longer than the last. Level 5 of a skill can take weeks. Skills are permanent once trained.
Attributes & Implants¶
Skills have two associated attributes (e.g., Perception + Willpower for combat skills). Higher attributes = faster training.
- Implants — plug into your head and boost attributes or give specific bonuses. Lost when your pod is destroyed.
- Learning implants (slots 1–5) — boost training speed. Worth using in high-sec where your pod is safe.
- Standard implant set for new players: +3 to all five attributes (~5% training speed boost)
- Slot 6–10 implants — specific combat/industry bonuses (e.g., +5% shield HP, +3% weapon damage)
Skill Priority for All New Players¶
Week 1 — Survive and earn - Learning skills (Cybernetics to 3 for implants) - Navigation (Afterburner, Microwarpdrive to 4) - Shield/Armour basics to 3 - Your race's weapon system to 4 - Spaceship Command to 4
Month 1 — Efficiency - All core skills (the "Magic 14") to 4 - Mining skills if you plan to mine - Trade skills if you plan to trade - Electronic systems basics
The Magic 14 — Core Skills Every Pilot Needs¶
These 14 skills benefit every single playstyle. Train them all to at least level 4:
- Energy Grid Upgrades
- Engineering
- Shields (Shield Management, Shield Operation)
- Mechanics
- Hull Upgrades
- Navigation
- Afterburner
- Evasive Maneuvering
- Warp Drive Operation
- Electronics Upgrades
- CPU Management
- Power Grid Management
- Thermodynamics (overloading)
- Capacitor Management / Capacitor Systems Operation
Skill Planning Tools¶
- EVEmon — desktop skill planner, shows training time for any plan
- PyFA — ship fitting tool that shows exact skill requirements
- EVE Skillboard — share your skills publicly
- Omega Queue — plan years of skills in advance
Remap Strategy¶
Character attributes can be remapped once per year (plus one free remap for new accounts). Before a major skill training block, remap your attributes to match the primary/secondary attributes of those skills. A well-planned remap can save weeks of training time.
➡️ Ships & ISK