๐Ÿ“… Progression Guide

Player Progression Systems

Days 1โ€“3: Getting Your Feet Under You

Your first objective is survival, learning, and establishing a foundation. Donโ€™t worry about being optimal โ€” worry about understanding the systems.

Checklist:

  • Complete the starter quest chain from the New Player NPC in Britain
  • Set your skill locks correctly โ€” understand what you want rising and what can fall
  • Train your primary weapon or magic skill on training dummies to at least 30
  • Visit the bank and deposit anything valuable
  • Buy basic armour from player vendors or NPC shops
  • Farm Britain Cemetery for starter gold (easy undead, 10โ€“20 minutes from Britain)
  • Ask questions โ€” the community at Britain Bank is generally helpful to genuine new players

Week 1: Building the Foundation

You understand the basics. Now build toward real capability.

Checklist:

  • Primary skills reaching 50โ€“60
  • Move from Britain Cemetery to Despise or Spirituality Dungeon
  • Accumulate 50,000+ gold (your first significant savings)
  • Set up your macro hotkeys โ€” all survival macros should be working
  • If crafting: reach GM in one primary craft
  • If taming: begin taming training; get Animal Taming to 70+
  • Consider joining a guild for community support

Month 1: Starting to Thrive

Youโ€™re no longer a beginner. Youโ€™re working toward mastery.

Checklist:

  • Primary skills at 70โ€“80
  • Mid-tier dungeon farming (Shame, Covetous, Deceit)
  • 100,000โ€“300,000 gold saved
  • Crafted or purchased proper armour set matching your resist needs
  • If taming: Animal Taming at 80+; bonded first strong pet
  • Working toward a house (start researching housing areas)
  • Understanding the Auction House and player vendor economy

Month 2โ€“3: Becoming Dangerous

Your character is approaching its final form. The game fully opens up.

Checklist:

  • All primary skills at 90โ€“100 (Grandmaster)
  • House purchased and set up
  • High-tier dungeon farming (Destard, high Shame)
  • Significant gold reserve โ€” able to replace gear without panic
  • Considering first Power Scrolls for key skills
  • PvP capable if thatโ€™s your path โ€” practicing in Faction Warfare or guild wars
  • Working toward a Champion Spawn run for Power Scrolls

Long-Term Goals (3 months+)

These are the benchmarks of a truly established Outlands character:

  • All skills in your template at 100 (Grandmaster), working toward 115โ€“120 via Power Scrolls
  • House fully furnished and operational with vendors
  • Regular Doom Dungeon runs or equivalent high-end farming
  • Known reputation on the shard โ€” players recognise your name
  • Guild membership with real relationships
  • For Tamers: Greater Dragon bonded and properly developed
  • For Crafters: Regular Exceptional Valorite or Barbed production
  • Financial security: millions in the bank, able to replace any gear loss without flinching

๐Ÿ“Š The Skill System

Skill Mastery โ€” the heart of UO Outlands

This is the entire design philosophy of Ultima Online compressed into one mechanic. There are no character levels. There are no experience bars. There are no classes. There is only your skill set โ€” a collection of skills youโ€™ve earned by using them, capped at 700 total points.

Skill Fundamentals

  • Each skill ranges from 0.0 to 100.0 (and up to 120 with Power Scrolls)
  • Your character has a 700 total skill point cap โ€” you can never exceed this sum across all skills
  • Skills train by use โ€” you get better at swordsmanship by fighting with a sword, better at Magery by casting spells
  • The game presents no path, no quest to unlock skills, no level requirement โ€” everything is use-based

The Skill Lock System

Every skill in your skill window has a state indicator:

State Symbol Effect
Raising โ†‘ (up arrow) Skill gains from use
Falling โ†“ (down arrow) Skill decreases (allows other skills to rise)
Locked ๐Ÿ”’ (lock) Skill is frozen โ€” will not gain or lose

Why this matters: When the total of all your skills reaches 700, nothing set to โ†‘ can rise further unless something else is set to โ†“ and can fall. New players frequently hit 700, lock everything, and then wonder why they canโ€™t progress โ€” their skills have nowhere to go.

The workflow: When you want to train a new skill, identify one you donโ€™t need right now, set it to โ†“, and set the target skill to โ†‘. As the target rises, the other falls. Swap when done.

Skill Gain Rates

Skill gain is not linear. Rough breakdown:

Skill Range Gain Speed Notes
0โ€“50 Fast Can reach 50 in a few hours
50โ€“70 Moderate Training dummies and weak creatures
70โ€“85 Slow Requires relevant creatures/activities
85โ€“100 Very Slow Requires optimal training targets
100โ€“120 Requires Power Scroll Content-locked โ€” not just time

The last 5 points to Grandmaster (100) can take many hours of active play. This is intentional โ€” a Grandmaster is genuinely rare and commands respect.

Power Scrolls

Certain rare scrolls allow skills to exceed 100, up to a maximum of 120. These drop from:

  • Champion Spawn bosses
  • High-difficulty dungeon content
  • Rare creature kills

Power Scrolls are among the most valuable items in the game โ€” a 110 Swordsmanship scroll can be worth hundreds of thousands of gold. They are not required to play effectively, but they represent a significant competitive advantage at endgame.

Skill Overview Table

Skill cap: 700 base (720 with Skill Mastery). Skills marked โš ๏ธ are inactive/unused in Outlands.

Skill Category What It Does
Swordsmanship Combat Hit chance with swords and axes
Mace Fighting Combat Hit chance with maces and clubs
Fencing Combat Hit chance with spears, daggers, kryss
Archery Combat Hit chance with bows and crossbows
Wrestling Combat Unarmed combat; required for Arcane builds
Tactics Combat Bonus damage multiplier for all physical attacks
Anatomy Combat Bonus damage multiplier; allows diagnosis
Parrying Combat Chance to block with a shield or weapon
Healing Combat Effectiveness of bandage healing
Poisoning Combat Apply poison to weapons
Magery Magic Cast power for the classic spell circle system
Evaluate Intelligence Magic Spell damage bonus for Magery spells
Meditation Magic Passive and active mana regeneration
Resist Spells Magic Reduces damage and duration of enemy spells
Necromancy Magic Dark spells โ€” life drain, undead forms, wraith form
Spirit Speak Magic Powers Necromancy; communicate with the dead
Chivalry Magic Paladin magic โ€” holy damage, healing, enemy debuffs
Arcane Magic Outlands-exclusive. Arcane Staff combat; builds Arcane Buildup for spell/resist bonuses. Requires Magery + Wrestling.
Animal Taming Taming Ability to tame and bond with creatures
Animal Lore Taming Shows pet stats; boosts Veterinary effectiveness
Veterinary Taming Heals pets with bandages; requires Animal Lore
Herding Wilderness Move creatures around; mild combat utility
Tracking Wilderness Detect and follow creatures or players
Musicianship Bard Required base skill for all bard abilities
Peacemaking Bard Pacify creatures; stop them attacking
Provocation Bard Force creatures to fight each other
Discordance Bard Weaken a creatureโ€™s skills and stats
Blacksmithy Crafting Create metal weapons and armour
Tailoring Crafting Create leather and cloth armour and clothing
Alchemy Crafting Brew potions (heal, strength, explosion, etc.)
Carpentry Crafting Create furniture, staves, shields, wooden items
Tinkering Crafting Create tools, traps, jewelry, gears
Inscription Crafting Scribe spell scrolls; bonus spell damage
Cooking Crafting Cook food for stat-boosting meals
Mining Gathering Extract ore and gems from mountains
Lumberjacking Gathering Chop wood; +damage bonus wielding axes
Fishing Gathering Fish from water; chance for rare item drops
Cartography Exploration Decode and use treasure maps
Camping Misc Increases carry weight/item capacity; Hike fast travel; campfire logout; damage bonus
Hiding Stealth Become hidden from sight
Stealth Stealth Move while hidden
Detect Hidden Stealth Reveal hidden creatures and players
Stealing Rogue Steal items from other characters
Snooping Rogue Peek inside other playersโ€™ packs
Lockpicking Rogue Open locked chests and doors
Arms Lore Knowledge Evaluate weapon and armour quality
Forensic Evaluation Wilderness Examine corpses; identify player killers
Focus Supporting Boosts passive mana and stamina regeneration
Begging Misc Request gold from NPCs; minor use
Item Identification Misc Identify unknown items
Taste Identification Misc Detect poison in food and drink

Stats

Three stats define your characterโ€™s physical capability. Unlike skills, stats raise slowly and require deliberate effort to push to their caps.

The Three Stats

Strength (STR)

  • Determines your maximum Hit Points
  • Affects carrying capacity โ€” how much weight you can carry
  • Higher Strength lets you wear heavier armour without a stamina penalty
  • Raised by: physical combat skills (Swordsmanship, Mace Fighting, Fencing, Wrestling, Tactics, Anatomy, Healing), heavy crafting (Blacksmithy, Mining, Lumberjacking, Carpentry), and Camping

Dexterity (DEX)

  • Determines your maximum Stamina
  • Affects attack speed โ€” higher DEX = faster swings
  • Affects bandage healing speed โ€” caps out at 100 DEX
  • Raised by: ranged and agile skills (Archery, Stealing, Hiding, Stealth, Poisoning, Lockpicking), bard skills (Musicianship, Provocation, Discordance, Peacemaking), Tailoring, Tracking, and Camping

Intelligence (INT)

  • Determines your maximum Mana
  • Essential for every caster template
  • Raised by: all magic skills (Magery, Evaluate Intelligence, Meditation, Resist Spells, Necromancy, Spirit Speak, Chivalry, Arcane, Inscription), Alchemy, Animal Lore, and Camping

Stat Cap

Stat Individual Cap Total Cap
Strength 100 โ€”
Dexterity 100 โ€”
Intelligence 100 โ€”
All combined โ€” 225

New characters begin with 160 stat points distributed at creation. The remaining 65 points are gained through play.

Raising Stats

Stats raise passively as you use skills linked to them. The process is slow by design โ€” here is how to push them efficiently:

Fastest method โ€” Camping near a fire: Camping raises all three stats (STR, DEX, and INT) simultaneously. To use this:

  1. Craft or buy Kindling (use a dagger on a tree)
  2. Double-click the kindling to start a campfire
  3. Stand near the fire for its full 10-minute duration โ€” you gain stats the whole time
  4. Your Camping skill must be set to UP (raising) in the skill menu, even if it is already at its cap
  5. Repeat. This is the single most time-efficient stat-raising method available to new characters

Training Hall on Shelter Island (AFK-safe): The Shelter Island starter area has a Training Hall with Battle Trainers you can attack repeatedly. Hitting them raises combat skills and stats simultaneously. This is explicitly listed as an AFK-safe activity โ€” set up a simple attack macro and let it run while you are away.

The arrow adjustment system: Once your total stats approach 225, you can no longer freely gain a stat without losing one elsewhere. The character status window shows arrows (โ†‘ โ†“) next to each stat:

  • Set a stat to โ†‘ to gain it
  • Set a stat to โ†“ to allow it to drop as the other rises
  • Set a stat to โ€” (locked) to prevent it changing at all
  • This lets you deliberately shift your stat spread as your build evolves โ€” for example, rebalancing from a STR-heavy new player spread to a INT-heavy caster spread

General tips:

  • Never lock all three stats at once โ€” you will stop gaining entirely
  • Raise the stat your template needs most first; the others can follow
  • Food buffs provide temporary stat bonuses but do not raise your permanent cap
  • Equipment (rings, bracelets, special armour) adds to your effective stat total without spending cap points โ€” stack these early

Raising Stats

โš”๏ธ Character Templates

Build your template โ€” no classes, no limits

A โ€œtemplateโ€ is your chosen combination of skills. Think of it as a class you build yourself. The community has named common combinations, but there are no rules โ€” experimentation is encouraged.

Key rule: Your 700 skill points are your entire budget. Every point in one skill is a point you canโ€™t put elsewhere. Great templates make deliberate tradeoffs.


๐Ÿ—ก๏ธ Warrior Templates

The Warrior โ€” frontliner of Avadon

Pure Swordsman โ€” The beginnerโ€™s foundation. Self-sufficient, straightforward, effective from day one.

Swordsmanship      100   โ€” Hit chance with swords/axes
Tactics            100   โ€” Bonus damage
Anatomy            100   โ€” Bonus damage + healing effectiveness
Healing            100   โ€” Bandage self-heal
Parrying           100   โ€” Block chance with shield
Focus               80   โ€” Passive mana/stamina regen
Resist Spells       80   โ€” Reduce incoming spell damage
Lumberjacking       40   โ€” Bonus damage with axes only
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: An armoured frontliner who fights sustainably. Your bandage self-heal makes you nearly inexhaustible against PvE content. Lumberjacking gives axes a significant damage bonus โ€” consider specialising in axes once you understand the system.


Paladin โ€” Adds holy magic to the warrior formula. Exceptional PvE survivability.

Swordsmanship      100
Tactics            100
Anatomy            100
Healing            100
Chivalry           100   โ€” Holy magic: heals, buffs, holy damage
Parrying            80
Focus               80
Lumberjacking       40
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: A durable, self-sufficient fighter with supplemental magic. Chivalry spells like Divine Fury, Close Wounds, and Enemy of One add layers of effectiveness that pure warriors lack. Sacred Journey provides emergency teleportation.


Mace Brawler โ€” Stamina drain specialist. Terrifying in PvP.

Mace Fighting      100   โ€” Maces cause stamina damage on targets
Tactics            100
Anatomy            100
Healing            100
Parrying           100
Focus              100
Resist Spells      100
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: A grinder who wears opponents down. Maces reduce a targetโ€™s stamina on every hit, slowing their attack speed dramatically. In extended PvP fights, a mace fighter who maintains pressure eventually faces an enemy who can barely swing back.


Fencer with Poison โ€” Fast weapon + deadly toxins. One of the strongest PvP templates.

Fencing            100   โ€” Daggers, kryss, spears
Tactics            100
Anatomy            100
Healing            100
Parrying           100
Poisoning          100   โ€” Apply poison to weapons
Focus              100
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: Apply Greater Poison to your kryss, get in close, and let the damage over time do work while you apply pressure. The combination of fast fencing weapons and persistent poison is one of the highest-ceiling offensive templates in the game.


Bushido Warrior โ€” Advanced melee requiring skill to master. Exceptional ceiling.

Swordsmanship      100
Tactics            100
Anatomy            100
Bushido            100   โ€” Japanese combat art; Lightning Strike, Momentum Strike
Healing             80
Parrying           100
Focus               80
Ninjitsu            40   โ€” Transformation abilities
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: A high-skill melee fighter with access to devastating special moves. Lightning Strike guarantees a hit and boosts damage. Momentum Strike hits multiple targets in a chain. Ninjitsu adds utility (Mirror Image, Shadowjump). High skill cap โ€” poorly played Bushido is mediocre, well-played is excellent.


๐Ÿน Archer Templates

The Archer โ€” strikes from the shadows

Classic Archer โ€” Ranged DPS with escape options. Safe playstyle.

Archery            100   โ€” Hit chance with bows
Tactics            100
Anatomy            100
Healing            100   โ€” Bandage heal between shots
Focus              100
Parrying            80
Resist Spells       80
Hiding              40   โ€” Fade from view to reposition
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: Maintain distance, rain down arrows, bandage when safe. Hiding allows you to break combat and reposition, making you extremely hard to pin down in PvP. Works exceptionally well in wide-open dungeon areas.


Bushido Archer โ€” The apex archer template. Complex, powerful.

Archery            100
Tactics            100
Anatomy            100
Bushido            100   โ€” Moving Shot, Lightning Strike with bow
Healing             80
Parrying            80
Focus              100
Ninjitsu            40
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: Bushido with bows gives access to Moving Shot โ€” allowing you to fire while running โ€” and Lightning Strike, which guarantees a hit. This makes the Bushido Archer one of the hardest templates to escape from and one of the hardest to hit back.


Poisoning Archer โ€” Apply poison via arrows for persistent damage.

Archery            100
Tactics            100
Anatomy            100
Healing            100
Poisoning          100   โ€” Poison coats arrows
Focus              100
Parrying            80
Hiding              20
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: Every arrow is potentially a poison delivery mechanism. Greater Poison on arrows means targets are constantly fighting the DoT while also dodging your direct damage. Effective harassment template in PvP.


๐Ÿ”ฎ Mage Templates

The Mage โ€” master of the arcane

Classic Battle Mage โ€” Reliable, proven, effective in all content.

Magery             100   โ€” Full spell access
Evaluate Intel.    100   โ€” Spell damage bonus
Meditation         100   โ€” Mana regeneration
Inscription         80   โ€” 10% spell damage bonus from spellbook
Resist Spells      100   โ€” Reduce incoming magic damage
Focus               80   โ€” Additional mana regen
Wrestling           80   โ€” Prevents disarm, allows unarmed attacks
Healing             60   โ€” Bandage fallback
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: A pure spellcaster. Inscriptionโ€™s 10% SDI bonus from a spellbook is significant. Wrestling prevents opponents from disarming you and losing your spellbook mid-fight. Energy Bolt and Explosion are your primary combat spells; Earthquake for area damage; Energy Vortex for a persistent killer.


Necromancer โ€” Dark magic mastery. High complexity, enormous payoff.

Necromancy         100   โ€” Dark spell system
Spirit Speak       100   โ€” Necromancy support skill; communicate with dead
Magery             100   โ€” Full support spells (recall, gate, heal)
Evaluate Intel.    100
Meditation         100
Resist Spells      100
Focus              100
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: A hybrid caster who shifts between forms. In Lich Form, your mana regeneration doubles, you become undead (immune to poison, affected by holy damage), and your magic is significantly enhanced. In Wraith Form, your melee attacks drain mana from opponents. Pain Spike ignores all resistances. Corpse Skin removes enemy resistances. One of the highest-skill-cap templates in the game.


Mysticism Mage โ€” Newer, excellent AOE and support. Strong in 2026 meta.

Mysticism          100   โ€” Elemental magic system
Focus              100   โ€” Mysticism's support skill (replaces Meditation)
Evaluate Intel.    100
Magery             100
Meditation         100
Resist Spells      100
Inscription        100
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: A caster who excels at area control and raw magical output. Rising Colossus summons a powerful elemental that fights independently. Cleansing Winds heals nearby allies in an AOE โ€” exceptional for group play. Hail Storm and Bombard provide strong direct damage options.


Spellweaver โ€” Scales with allies. Weak alone, devastating in groups.

Spellweaving       100
Focus              100
Evaluate Intel.    100
Magery             100
Meditation         100
Resist Spells      100
Inscription        100
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: A force multiplier. Spellweaving gains power from Arcane Focus circles โ€” groups of weavers who empower each other before content. Alone, Spellweaving is strong; with 3โ€“4 other weavers empowering each other, it becomes one of the most powerful magic systems in the game. Wildfire creates enormous AOE fire fields. Arcane Empowerment temporarily boosts your entire groupโ€™s output.


๐Ÿ‰ Tamer Templates

The Taming Bestiary โ€” know your pets

Taming is the most powerful and most demanding playstyle in Outlands. Your pets do the actual killing while you direct and heal them. A skilled tamer is nearly unstoppable in PvE content.

Classic Tamer โ€” The standard. Extremely powerful in PvE.

Animal Taming      100   โ€” Required to tame and control pets
Animal Lore        100   โ€” Pet information; boosts Vet effectiveness
Veterinary         100   โ€” Heal your pets with bandages
Magery             100   โ€” Recall, recall scrolls, support spells
Evaluate Intel.     80
Meditation         100
Musicianship        80
Peacemaking         80   โ€” Pacify creatures threatening you
                  โ”€โ”€โ”€โ”€
Total:             740 (trim to 700 by reducing support skills)

Play as: Direct your Greater Dragon into enemies, stand back, heal it with Veterinary when its HP drops, and let it do the rest. Peacemaking provides insurance โ€” if something threatens you personally, pacify it and let your pet deal with it. The power difference between a GM Tamer and any other template in top-tier PvE content is enormous.

Important: Building a tamer requires patience. Animal Taming is one of the slowest skills to raise. Plan to spend weeks getting to 100. The payoff is worth it.


Tamer/Mage โ€” Full offensive magic support on top of taming.

Animal Taming      100
Animal Lore        100
Veterinary         100
Magery             100
Evaluate Intel.    100
Meditation         100
Resist Spells       80
Focus               20
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: Your pet tanks and deals melee damage. You deal additional ranged magic damage from a safe distance. The combination of pet DPS and your spell DPS is overwhelming for most PvE content.


Bard Tamer โ€” Bard utility plus taming power. Exceptional group support.

Animal Taming      100
Animal Lore        100
Veterinary         100
Musicianship       100
Provocation        100
Discordance        100
Magery             100
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: Provoke additional creatures onto each other while your pet handles the primary target. Discordance weakens high-tier bosses significantly. An incredibly versatile support role in group content.


๐ŸŽถ Bard Templates

The Bard โ€” controls the battlefield with music

Bards use music to control and manipulate creatures. They are perhaps the most unique playstyle in UO โ€” you deal no direct damage yourself, but you reshape the battlefield.

Classic Bard โ€” Full bard utility suite.

Musicianship       100   โ€” Base requirement for all bard skills
Peacemaking        100   โ€” Pacify creatures; they stop attacking
Provocation        100   โ€” Force creatures to fight each other
Discordance        100   โ€” Weaken creature skills/stats by ~30%
Magery              80   โ€” Recall, Gate, utility spells
Evaluate Intel.     80
Meditation         100
Resist Spells       60
                  โ”€โ”€โ”€โ”€
Total:             720 (trim 20 points as needed)

Peacemaking: Target a creature and play โ€” if you succeed, it stops all hostility and stands idle. Essential when something aggros you that you canโ€™t fight.

Provocation: Target creature A, then target creature B, and play โ€” if you succeed, A charges at B and they fight. You loot the loser. This is how bards farm dragon-tier content solo.

Discordance: Target a creature and play โ€” if you succeed, its skills and stats drop by up to 30% for the duration. This is immensely powerful in group content. A discorded dragon is significantly easier to kill.

Play as: A solo bard can farm content far above their apparent โ€œpower levelโ€ by never fighting anything directly. Provoke the dragons onto each other, loot the bodies, repeat. A bard with a tamer ally is one of the most formidable PvM pairs in the game.


๐Ÿ”จ Crafter Templates

The Crafter โ€” backbone of the economy

Crafters are the backbone of Avadonโ€™s economy. Every piece of equipment comes from a player crafter. The best gear in the game โ€” exceptional Valorite plate, barbed leather armour, runic-crafted weapons โ€” comes from dedicated crafters whoโ€™ve mastered their trade.

Master Blacksmith / Miner

Blacksmithy        100   โ€” Metal weapons and armour
Mining             100   โ€” Ore extraction
Arms Lore          100   โ€” Item quality evaluation; exceptional chance bonus
Tactics             60   โ€” Enough to fight basic monsters while mining
Swordsmanship       60
Healing             60
Anatomy             60
Parrying            80
Focus               80
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: Mine your own ore, smelt it, and craft. Arms Lore significantly increases your chance of creating Exceptional items โ€” the crafterโ€™s goal. A GM Blacksmith with Arms Lore and Valorite ore creates gear that sells for serious gold.


Master Tailor / Leatherworker

Tailoring          100   โ€” Leather and cloth armour
Meditation          80
Magery              80   โ€” Recall to hunting grounds and back
Eval Intelligence   80
Hiding              80   โ€” Stay safe while gathering
Stealth             80
Lockpicking         80   โ€” Optional access to locked areas
Remove Trap         80
                  โ”€โ”€โ”€โ”€
Total:             660 (add crafting-support skills as needed)

Play as: Gather leather from creature kills, craft armour for mages and archers. Barbed leather is the endgame material โ€” it only comes from the toughest creatures.


Alchemist / Potion Maker

Alchemy            100   โ€” All potion types
Magery             100   โ€” Utility and emergency spells
Evaluate Intel.     80
Meditation         100
Inscription         80
Resist Spells       80
Focus               80
Mining              80
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: The economy requires constant potion consumption. PvP players burn through explosion pots and healing pots constantly. A dedicated alchemist with a supply of materials can make consistent, predictable gold selling to combat players.


๐Ÿ—๏ธ Thief/Rogue Templates

The Thief โ€” shadow, cunning, and full pockets

Classic Thief โ€” Stealth, theft, and survival.

Stealing           100   โ€” Steal items from packs
Stealth            100   โ€” Move while invisible
Hiding             100   โ€” Enter invisible state
Snooping            80   โ€” Peek into other players' packs
Lockpicking        100   โ€” Open locked containers and doors
Remove Trap         80   โ€” Disarm trapped chests
Detecting Hidden    80   โ€” Find hidden players
Arms Lore           60   โ€” Evaluate items worth stealing
                  โ”€โ”€โ”€โ”€
Total:             700

Play as: The social disruptor of Avadon. Thieves steal items directly from other playersโ€™ backpacks in PvP zones, loot unguarded chests, and slip through the world unseen. High risk โ€” being caught stealing gives you criminal flagging and makes guards hostile. High reward โ€” a skilled thief can acquire items worth enormous gold without ever fighting for them.


๐Ÿ—ก๏ธ Combat

Aegis Keep โ€” where warriors are forged

How Melee Combat Works

UO combat is turn-based underneath but appears real-time. Each swing has a cooldown (the โ€œswing timerโ€) determined by your weaponโ€™s speed and your Dexterity. Higher DEX = shorter swing timer = more swings per second.

The hit formula involves:

  1. Weapon Skill โ€” your chance to land the hit
  2. Tactics โ€” damage multiplier (higher Tactics = more damage per hit)
  3. Anatomy โ€” additional damage multiplier (stacks with Tactics)
  4. Opponentโ€™s Parrying โ€” their chance to block the hit

All three offensive skills (Weapon + Tactics + Anatomy) contribute to your total melee effectiveness. Running only one at high value and neglecting the others costs significant DPS.

Weapon Types

Weapon Skill Damage Type Special Trait
Longsword Swordsmanship Physical Versatile, reliable
Katana Swordsmanship Physical Fast attack speed
Halberd Swordsmanship Physical Dismounting (vs mounted)
Executionerโ€™s Axe Swordsmanship Physical Lumberjacking damage bonus
War Axe Swordsmanship Physical Lumberjacking damage bonus
War Hammer Mace Fighting Physical Heavy stamina drain
Mace Mace Fighting Physical Stamina drain
Maul Mace Fighting Physical Highest stamina drain
Kryss Fencing Physical Fastest fencing weapon; poisonable
Spear Fencing Physical Dismounting; long reach
Pitchfork Fencing Physical Special moves
Short Spear Fencing Physical Fast; poisonable
Bow Archery Physical Standard ranged
Crossbow Archery Physical Slower; higher damage
Heavy Crossbow Archery Physical Heaviest damage; slowest

Weapon Special Moves

Every weapon type has two special moves costing mana:

  • Primary Special โ€” F8 (default, configurable)
  • Secondary Special โ€” F9 (default, configurable)
Move Effect
Armour Ignore Hit ignores all armour resists
Disarm Knocks weapon from opponentโ€™s hand
Crushing Blow Bonus damage; can stun
Concussion Blow Reduces target Intelligence temporarily
Shadow Strike Hit from hidden; remains hidden after
Infectious Strike Applies poison on hit
Whirlwind Attack Hits all nearby targets
Momentum Strike Chains to additional nearby targets
Lightning Strike Guaranteed hit; significant damage bonus
Moving Shot Allows firing while running (Bushido Archers)

Parrying

Parrying allows you to block incoming attacks. Requires a shield (or a weapon in some cases) and the Parrying skill. Higher Parrying = higher block chance. A blocked hit deals no damage.

The combination of high Parrying with a good shield is the primary source of physical damage reduction for warrior templates โ€” more reliable than resistances alone against melee opponents.

Healing in Combat

Bandage Healing (most important):

  • Drag a bandage onto yourself or double-click bandages and target yourself
  • Requires Healing + Anatomy skills
  • Heals over a few seconds (faster with higher Dexterity)
  • Stack bandages โ€” one queues when another is in progress
  • Pro tip: Set a macro to โ€œUse bandages โ†’ target selfโ€ โ€” this is your most important macro

Potion Healing:

  • Healing potions provide an instant heal โ€” critical in tight situations
  • Greater Healing Potions heal significantly more
  • Set to a hotkey โ€” accessing your pack manually in combat is too slow

Spell Healing:

  • Heal, Greater Heal spells (Magery)
  • Close Wounds (Chivalry) โ€” fast and efficient
  • Healing Stone (Mysticism) โ€” deployable, heals on use

Armour & Resistances

Armour provides resistance to five damage types:

Damage Type Creatures That Deal It
Physical Most melee creatures
Fire Fire elementals, fire breath creatures, dragons
Cold Ice creatures, undead
Poison Poison elementals, some spiders, specific creatures
Energy Some elementals, energy spells

Each armour piece shows its resist values. The total from your equipped set is your protection profile. Match your resistances to the content youโ€™re farming.

Armour Types:

Armour Craft Skill Physical Notes
Leather Tailoring Low No meditation penalty โ€” mages/archers
Studded Leather Tailoring Medium Slightly better than leather
Bone Tailoring Medium Necromancer aesthetic, decent resists
Ring Mail Blacksmithy Medium Budget melee option
Chain Mail Blacksmithy High Good all-rounder
Plate Mail Blacksmithy Highest Maximum physical protection; penalises Meditation

Mage Warning: Metal armour imposes a Meditation skill penalty. Mages and any template relying on mana regeneration should stick to leather armour. The flexibility is worth the reduced protection.


๐Ÿ”ฎ Magic Systems

The Mage's Spellbook โ€” all five schools

Outlands supports five distinct magic systems. Each has its own feel, strengths, and supporting skill requirements.


๐Ÿ”ต Magery โ€” The Classic System

The Magery Spellbook

The backbone of UO magic. Eight circles of spells, from basic utility to endgame devastation. Magery is the most versatile magic system โ€” it provides transport (Recall, Gate), healing (Heal, Greater Heal, Cure), combat damage, and utility.

Supporting skills: Evaluate Intelligence (spell damage), Meditation (mana regen), Inscription (10% SDI bonus from spellbook)

Reagent Requirements: Every Magery spell requires specific reagents consumed on casting. Carrying enough reagents is essential.

Reagent Common Uses
Black Pearl Most offensive spells
Mandrake Root Most offensive spells
Nightshade Poison, some offensive spells
Garlic Protection spells, some buffs
Ginseng Healing spells
Spider Silk Webs, some spells
Blood Moss Movement spells, Recall
Sulfurous Ash Fireball, offensive spells
Fertile Dirt Rare; high-end spells

Circle Breakdown:

Circle Key Spells
1 Clumsy, Feeblemind, Weaken, Night Sight, Magic Arrow
2 Agility, Cunning, Strength, Harm, Cure
3 Bless, Fireball, Magic Lock, Poison, Telekinesis, Teleport
4 Arch Cure, Arch Protection, Curse, Fire Field, Mana Drain, Paralyze
5 Blade Spirits, Dispel Field, Mind Blast, Paralyze Field, Summon Creature
6 Dispel, Energy Bolt, Explosion, Invisibility, Mark, Mass Curse
7 Chain Lightning, Energy Field, Flamestrike, Gate Travel, Mana Vampire, Mass Dispel, Meteor Swarm
8 Earthquake, Energy Vortex, Resurrection, Summon Air/Earth/Fire/Water Elemental, Summon Daemon

Essential Combat Spells:

  • Energy Bolt โ€” fast, reliable damage
  • Explosion โ€” highest single-hit damage; brief delay
  • Chain Lightning โ€” AOE lightning; excellent in groups
  • Earthquake โ€” AOE physical damage around caster; knocks targets prone
  • Energy Vortex โ€” summons a hostile energy creature that pursues and attacks nearby targets
  • Flamestrike โ€” direct fire damage; strong against cold-vulnerable creatures

โ˜ ๏ธ Necromancy โ€” The Dark Art

The Book of Necromancy

Necromancy is UOโ€™s dark magic system. It specialises in life manipulation, undead control, and transformations that shift your play into entirely different modes.

Supporting skill: Spirit Speak (required; allows communication with spirits and boosts Necromancy)

No reagents required โ€” Necromancy spells use a different resource model.

Transformation Spells (the core of Necromancy):

Form Benefits Drawbacks
Horrific Beast Form STR/DEX boost; claws that deal physical and poison; fast Canโ€™t cast spells
Lich Form Massive mana regeneration; undead traits (poison immune); enhanced magic Takes holy damage; canโ€™t be healed by Chivalry
Wraith Form Mana drain on melee hits; 25% physical resist; can move through objects Canโ€™t be healed by non-Necromancy sources

Key Offensive Spells:

Spell Effect
Pain Spike Direct damage ignoring all resistances โ€” the ultimate penetration spell
Corpse Skin Removes targetโ€™s fire and poison resistance โ€” debuff that enables massive follow-up
Poison Strike Significant damage plus guaranteed poison application
Strangle Progressive damage over time that increases each tick
Blood Oath Mirror damage back at attacker; target takes damage every time they hit something
Animate Dead Raise a nearby corpse as an undead servant under your control
Summon Familiar Summon a bound creature (cat, dark wolf, shadow wyrmโ€ฆ)

Vampiric Embrace: The passive that makes Necromancy warriors terrifying. Each melee hit restores a portion of your HP. Combined with a fast weapon and high Tactics, a Wraith Form Necromancer heals faster from combat than most targets can damage them.


โœจ Chivalry โ€” The Paladin Art

The Book of Chivalry

Holy magic. Chivalry provides combat enhancement, self-healing, and some offensive capability against evil creatures.

Supporting skill: None โ€” Chivalry stands alone. However, it synergises powerfully with Swordsmanship and Healing.

No reagents required โ€” Chivalry spells consume Mana and Tithing Points (holy energy stored by performing virtuous acts or donating gold at shrines).

Key Abilities:

Ability Effect
Divine Fury Brief DEX and attack speed boost; sets armour rating to zero temporarily
Close Wounds Efficient instant self-heal; best standalone healing in Chivalry
Holy Light AOE holy damage centred on caster; hits everything around you
Sacred Journey Teleport to a shrine; emergency transport or tactical repositioning
Enemy of One Designate one creature type; deal massive bonus damage to it for a duration
Consecrate Weapon Temporarily convert weapon damage to the type target is most vulnerable to
Remove Curse Dispel curses from yourself
Cleanse by Fire Cure poison from yourself
Dispel Evil Push back evil creatures
Exorcism Destroy summoned creatures

Enemy of One is the most powerful single ability in Chivalry for PvE โ€” designate โ€œDragonโ€ before entering Destard and your damage against dragons becomes extraordinary.


๐Ÿ”ฎ Arcane โ€” The Outlands-Exclusive Art

Arcane is unique to UO Outlands and does not exist in retail UO. It transforms the Arcane Staff into a hybrid melee/magic weapon system.

How it works:

  • You wield an Arcane Staff and build up Arcane Buildup by landing hits on enemies
  • Buildup grants stacking spell damage and damage resistance bonuses
  • At high buildup you unlock Stances and powerful Finishers via your Arcane Codex

Requirements to use effectively:

  • 80+ Arcane, 80+ Magery, 80+ Wrestling (all three)
  • Cannot use pets or bard skills (resets buildup)
  • Must stand still 0.5s before firing spells

Template: Arcane (100) + Magery (100) + Eval Int (100) + Meditation (100) + Wrestling (80) + Resist Spells (80) + Anatomy (80) = 640 skill points

Why play Arcane? It rewards precise, stationary combat with extreme burst damage โ€” the highest single-target spell damage ceiling in Outlands at the cost of mobility and flexibility.


โžก๏ธ The World